Moving things forward with a d6
Generally, when my Quest players take actions, I don't necessarily call for a D20 roll. Instead, I adjust how the situation unfolds based on their roleplay, the circumstances, and their background, using a simple D6. I first decide the overall direction of the outcome: positive or negative, then I use one of the following two scales:
- Positive scale
- 1-3: The action proceeds as expected, NPCs react in a predictable way
- 4-5: The situation yields an advantage for the player, NPCs are more receptive
- 6: An opportunity presents itself, NPCs prove particularly cooperative
- Negative scale
- 1: The situation will turn out to be more complicated than expected, NPCs are on the verge of opposition
- 2-3: Obstacles get in the player's way, NPCs are on the defensive
- 4-6: The action proceeds as expected, NPCs react in a predictable way